using UnityEngine; using System.Collections; // AA 12 选择转盘活动物品 #tagCMActTurntableChooseItem public class IL_CAA12_tagCMActTurntableChooseItem : GameNetPackBasic { public byte ActNum; // 活动编号 public byte GoodItemNumCount; public byte[] GoodItemNumList; // 选择的极品物品编号列表 public byte SuperItemNumCount; public byte[] SuperItemNumList; // 选择的终极物品编号列表 public IL_CAA12_tagCMActTurntableChooseItem () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xAA12; } public override void WriteToBytes () { WriteBytes (ActNum, NetDataType.BYTE); WriteBytes (GoodItemNumCount, NetDataType.BYTE); WriteBytes (GoodItemNumList, NetDataType.BYTE, GoodItemNumCount); WriteBytes (SuperItemNumCount, NetDataType.BYTE); WriteBytes (SuperItemNumList, NetDataType.BYTE, SuperItemNumCount); } }